Rob Guillory Art Book Signing Dec 16th

I’m really excited to let everyone know that our good friend and probably the nicest guy in comics, Rob Guillory, will be coming back to Big Easy Comics on December 16th to do a signing for his awesome new art book.

RobWe’re really excited to have commissioned a signed & numbered limited edition of Rob’s book that includes a green variant cover.  Limited to a total of 50 copies, each also includes a hand drawn sketch from Rob!

The exclusive art books will be available at Big Easy Comics December 16th from 2pm to 5pm during our signing with Rob.  The exclusive edition is $40.  We’ll also have copies of the regular edition available for signature for $25.

If you’re unable to make it to the signing but want to reserve your copy of the limited edition art book you can pre-order it from us below via PayPal for $40+tax (in-store pickup) or $40+applicable fees if you’d like one shipped to you.  All books will ship the week of December 18th.  If you’re buying as a gift, we’ll do our best but we can offer no guarantee it will arrive before Christmas.

Big Easy Comics Exclusive Variant Cover Big Easy Comics Exclusive Variant Cover

Big Easy Comics Exclusive Rob Guillory Art Book


Standard Edition Art Book

Standard Edition Art Book

If you’re not familiar with Rob’s work he’s an Eisner Award Winning artist and the co-creator of Image Comics’ Chew. He’s also done a ton of covers for different publishers (Marvel, DC, IDW, BOOM, & Image), including the Guardians of Knowhere #1 variant cover featuring the 1st appearance of Gwenom.

Check out more about Rob at his website >>HERE<<

1st Appearance GwenomChew #1 (1st Printing)


We’re looking forward to seeing everyone at this great event Saturday December 16th!



Star Wars X-Wing Regionals 2018


We’re very excited to announce that in 2018 Big Easy Comics will be hosting one of gaming’s premier in-store organized play events – Fantasy Flight’s Star Wars X-Wing Miniatures Regionals!  On the weekend of February 24-25, 80 of our region’s best players will come together to test their mettle and play for some great prizes.  Not all details are available just yet but we want to get as much information out as we can and start giving people the opportunity to register for the event.

UPDATE 2/19/18: 77 of 80 Seats sold

When is the event? 

February 24th & 25th 2018

On Saturday there will be 5 or 6 rounds of swiss style match play.  Check-in begins at 10:00am, dice will roll at 11:15am.

On Sunday players that make the top 8 or 16 cut (depends on turnout) will compete in the single elimination finals until a winner is declared.  Dice will roll at 11:15am.


What is the maximum capacity for the event?  80 players

How much does it cost?  The entry fee for the regional is $20 and must be paid to have your spot reserved.  Entry fees are NON-REFUNDABLE, except in the case you were registered as an alternate and were not able to participate due to event capacity.

How do I register?  It’s easy!  Click on the link below and select X-Wing Regional Entry or X-Wing Regional Entry & Lunch Ticket, then hit ‘Buy Now’ and follow PayPal’s directions!


Can I register as an alternate if the event is full?  Yes, you can register as an alternate.  Should registered players not show up, alternates will be allowed into the event in the order they registered until the 80 player cap is reached.

What about prizes?  Contents of FFG prize kits have not yet been announced.  Additional prizes will be awarded based on attendance.

What if I get hungry?  There are no breaks for lunch.  There will be ample time between rounds to order food from our full service kitchen where we serve pizza, burgers, and other sandwiches.  We’re also offering a $5 lunch ticket option for Saturday as an add-on to your entry fee. The ticket is good for hunk of pizza and a soda. You’re also welcome to order whatever you like from our menu the day of the event.  Outside food or drink is not permitted at Big Easy Comics.

Where should I stay?  There are several hotels in Covington, LA right around the corner from the store.  The closest are the Clarion Inn, Hilton Garden Inn, and Homewood Suites.

What if I have more questions?  Additional information will be made available as we get closer to the event.  You can also post your questions directly to us by messaging our Facebook page.

Hybrid Store Operations


I was notified this Wednesday that I’ll be presenting at the GAMA Trade Show next March 12-16 in Reno.   It’s pretty exciting for me and validation for us that we’re doing things right.  I’m also very grateful to the GAMA Retail Board for giving me this platform.  This will be my third time attending GAMA and it never disappoints.  I’ve got to be honest, in an industry that’s so disjointed and where no two markets are alike, it’s pretty hard to gauge whether or not you’ve figured things out.  Often times the businesses around you aren’t great examples for you to follow.  There also aren’t really any good resources available to guide you along, so you’ve really got to keep networking until you find some other store owners that seem to have it together.  The GAMA Trade Show is great for this.

What will I be presenting?  

Essentially it boils down to how to be successful as a hybrid business selling comics and games. I’ll be talking about facts and figures as well as processes, tricks, and tips.  The title I submitted was “Hybrid Theory – Selling Comics & Games”.  I shamelessly stole the title from my good friend Paul Simer after attending his video game seminar at last year’s GAMA (EDIT: apparently my mind is going as Paul says the title was Michael Bahr’s idea – Michael felt like I should leave it be as now he seems to think he’s transcended his mortality due to my flub, but I can’t not correct myself).  The focus is on teaching game store owners how to be successful with comics but a lot of the concepts can be transferred to any vertical that’s disruptive to your business.  By disruptive, I mean something that requires fundamental changes in the way you operate day to day.  Comics are periodicals and they’re bought, managed, and sold differently than the way traditional game stores are used to doing business.

At Big Easy Comics we now have 3 (soon to be 4) unique retail verticals:

  • Comics (comics, graphic novels, toys, apparel)
  • Games (CCGs, RPGs, board games, miniatures)
  • Hot food (Pizza & wings)
  • Used Video Games & Game Accessories (Coming Q4 2017)

Why is the concept important?

There’s a couple reasons.  First, people start their own businesses to make money.  Oftentimes we find that there’s a lot of interest in crossover categories and after some analysis we decide to invest in a new vertical to increase net profit.  The second happens essentially for the same reason but also because the size of a majority of markets dictate that a store invest in two or more verticals to be viable or to grow beyond what in small business circles is referred to as a “buy-a-job”.  A buy-a-job is a business that pays you to run it but it doesn’t really make any money (there’s no net profit), and often you’re paying out of your salary to keep it open.  Thus, it can’t ever make more than incremental improvements and there’s a good chance you have one bank account for both business and personal use.

We don’t all live in cities of a million people.  Some of us are in communities that support 10,000.  How do we build a business big enough to sustain itself and provide net profit?  We invest in enough verticals to both offset our risk and provide enough net profit not to just keep us afloat, but to provide a rising tide.

Why Comics?

There’s a lot of synergy between comics and games and as it happens there are a ton of communities that can’t support a store that sells either but can support a store that sells both. I’m probably going to hurt some feelings, but going all in with comics has a higher learning curve than games does.  It’s at least part of the reason why we have a new game store competitor open about every 15 months but have yet to have single comic shop open to compete with us in the entirety of our existence.  I want to arm stores that are either struggling with comics or interested in selling comics with the information they need to be successful.  Without the proper foundation, not only will you not make any money selling comics, it could do long term damage to your business.

Why Should I listen to this guy?

I think there are some reasons beyond just that the GAMA Retail Board thought it was a good idea.  I do have some fancy book learnin’ under my belt (a BS in Computer Science and an MBA) but I think that’s less important than the business credentials.  I’ve been collecting comics for 30 years and Tracey and I have been in business selling comics for over 10 years.  We’ve had a brick & mortar store for 7 and for all but about the first month we’ve been selling games.  We have a large selection of CCGs, RPGs, miniatures games, board games, and we operate an 1,800 sqft 24 hour game room that’s adjacent to our store.  We’re also an Advanced+ WPN store.  In 2016 games outsold comics for us for the first time, so we’re not a comic shop that sells some games, we’re a true hybrid store.

If you want to know a bit about our new pizza operation I’ll probably talk about that for a few minutes as well.  If you decide to attend GAMA, don’t hesitate to come talk to me.  If you can’t wait, feel free to message me on Facebook or email me at!

Knowledge is Power

knowledgeThis past week I was engaged by another retailer that’s looking to make some improvements and through a number of posts in some retailer only Facebook groups the subject of research came up.  It’s a nebulous subject that can go in different directions and take you down many paths.  I thought I’d peel back some of the layers of said onion and quasi-organize it.  This is not comprehensive, I’m not writing a book.  Gary Ray, owner of Black Diamond Games is though, so wait for that.  I’ll be buying it. The man is a wealth of information and to get it all for 20 bucks is a steal.

First off, Google is your friend.  The ability to use search engines efficiently is an actual skill and while it can be learned, experience tells me that some people will just never figure it out.  Second, I’m not going to discuss more advanced topics like SWOT analysis (one more thing you can ask Google).


Screen Shot 2017-07-05 at 11.37.51 PMI’m going to make a terrible assumption here because I don’t want to drone on about having money.  I’m going to assume you’ve got the requisite funds or that you can borrow them at favorable terms.  Some combination of cash/inventory in the neighborhood of 100k is what I recommend.  Don’t open a store with $5000 and a binder of Magic Cards.

There’s a ton of research to do before you ever open your doors for business but where do you start?  I think logically the best place to begin is to pull out a map of the area you’re considering opening your business in.  Don’t limit yourself to the strip mall 3 blocks from your house.  Think about how far you’re willing to drive to and from your business everyday and then draw a circle around your residence.  Maybe you’re willing to move, in that case you might have multiple circles on your map.  Keep in mind, I’m still talking about 1 geography.  It may be as small as one side of your County or Parish or as large as say, Southeastern Louisiana.  Is your circle less than 50 miles in diameter?  If it is, then make it 50 so you can use it to track all the stores within 25 miles of your intended target audience.  I’m a little OCD about it but I could tell you the name and location of every active game and comic store in Louisiana, Southern Mississippi, and as far east as Mobile.


It should go without saying that you should visit as many comic and game stores as you possibly can to get ideas.  It’s likely that those well outside of your intended market will be willing to share ideas and answer your questions.  There are also some retailers that write excellent blogs that I follow regularly.  These include Gary Ray (Quest for Fun!), Michael Bahr (DSGCW: The Backstage Pass), Brian Hibbs (Tilting at Windmills), and Paul Simer (Too Lazy to Fail).  They write much more frequently than I can and if you read them all you’ll get an excellent view of what it means to be a retailer.


Use resources like Comic Shop Locator, WoTC’s Store Locator, or one of many other publisher specific store locators (Games Workshop, Privateer Press, etc.) to locate potential competitors.  Think about what other local stores might overlap or compete with you (toy stores, sports cards shops, book stores, 2nd & Charles, GameStop, etc.).  Mark each of them on your map and make notes that are relevant to each store – their strengths and weaknesses, what verticals they’re in and so on.  Make a point to visit any potential direct competitors.  Do they have good reputations?  Are they well stocked?  Do they constantly run sales (a tell tale sign they’re struggling)?  Do they keep their hours?  What kind of ratings do they have on Facebook, Google, Yelp, etc.?  What’s their value proposition?


What do I mean by that?  You need to obtain recent statistical data for your chosen geography.  What’s the population of the city?  County?  Median household income?  Is it growing or shrinking?  Combining this data with information about your competition and doing some analysis will provide you with enough data to move decide if it’s worth continuing to conduct research.  There’s generally no hard and fast thumbs up/down at this point.  What will most likely be pointed out is if there’s a definite “no, this is not a good idea”.  There’s a ton of gray area and not a lot of scenarios that will yield an obvious “yes”.

What if your research tells you it’s not a good idea to open where you’re considering?  Well, you can choose a different market or you can go talk to the existing business owners about their interest in selling to you.  Please, don’t assume you can do it better.  As Admiral Akbar would say, it’s a trap.  While in theory it may be true, owning and operating your own business is a lot more difficult than getting up every day and going to work for someone else.  A significant amount of new comic and game stores don’t make it 2 years so don’t assume you won’t be in that number.  Be objective in your self evaluation.  Don’t assume you can pilfer the customers of your soon-to-be competitors.  If you don’t have a plan to create new customers, make one.

WHAT DO I SELL?dwight kiss

I’m a big fan of KISS.  The acronym, not the band.  ”Keep it simple, stupid” are words to live by.  I’d like to say it’s likely you’re plugged into the local community in some way so you have a decent idea of what the core of your business should be.  I’d really like to say that, but my experience says that’s 50/50 at best.  If you are, great, choose 3-5 lines to focus on to start your business.  Resist the urge to be all things to all people until you’ve established yourself and have the necessary resources to deliver.  If you’re not plugged into the community, get there.  Join local Facebook groups, learn about what locals are into.  The question isn’t “What do I want to focus on?”  It’s “What is the community interested in?”

I’m skipping a lot of stuff we might research in the interest of moving on to things more currently on my mind.  Things I’m completely leaving in your hands (practice your Google Fu):

  • Where do I get fixtures?
  • What POS should I get? CC processor?
  • What distributors should I deal with?
  • How much should I pay for people’s stuff?
  • How do I build a business plan?
  • How do I get a loan?
  • Should I crowdfund my business?  (I’ll give you this one.  No, crowdfunding a new retail business fails basically always.)
  • How do I negotiate a lease?
  • How do I lay out my store?
  • Soooooooo many other questions.


You start with observing customer habits and listening to their requests.  One or two requests doesn’t mean much, but when you have half a dozen people asking for something it’s worth looking into.  Does it make sense to carry it?  What kind of margin will it yield?  Will it have staying power?  What about a steady supply chain?  Can my existing staff support it?  Does the publisher support retail or do they allow their product to be devalued?  That last one can be tricky because Wizards of the Coast does both.


What’s the difference between a product line and a vertical?  Comics, miniatures, or CCGs are verticals.  Magic the Gathering, Guildball, and DC Comics are product lines.  This is the gist of the question I was asked recently in response to posting photos of the kitchen we just installed at our store.  Why a kitchen you say?  Well, so we could capture all the food business we’ve been missing out on.  We’re also firm believers in the Third Place Theory.  But that’s a whole new business!  Yes, it is.  We already operate more than one business under our roof – comics and games.  The business side of comics is nothing like games.  And speaking of comics, it’s more a complicated business than games so you probably have a better chance being successful if you’re a comic store that’s interested in selling games than vice versa.  We’re not stopping at food either, we have plans to start buying/selling used video games later this year.

Understanding your limits and trying to find a good fit within those limits is where your research begins when considering a whole new vertical.  We’ve never been involved in owning or managing a restaurant.  We also didn’t want to add a vertical that would require an entire new staff so traditional options were out.  We didn’t want employees making sandwiches, salads, or fancy coffee all day.  If you are interested in those things, talk to Gary Sproul at The Haunted Game Cafe in Fort Collins, CO.  He does a great job with things I would fail at horribly.  We wanted food that could be prepared by our existing staff in minutes but wasn’t going to be seen as inferior by our customers.  One where we’d only need additional staff at peak sales times.  Hunt Brothers Pizza is perfect for that.  It’s typically sold at gas stations and bowling alleys, it’s reasonably priced and the margin is appropriate for the level of effort.  Also, if you haven’t had it, it’s really good pizza.  And who doesn’t love pizza?


Discounting as a Game Retail Strategy

I started writing this as a post for a Facebook group full of great retailers I’ve become acquainted with over the past few months and realized I had so much to say that I should blog about it instead. It was brought on by some reactions to some comments I made about running events at a loss and some general comments I (and others) made about discounting being a poor business strategy. It snowballed into a few deep discounters stating that retailers selling boxes of Magic Cards for more than they do are wrong to do so. They said some other things about buying business, incentivizing customers with discounts, and that “some profit is better than none” while simultaneously not understanding that gross profit doesn’t actually mean that you made any money.

In beginning to write the post I found myself stating unilaterally that undercutting your competition doesn’t work in the game trade. Of course that’s a bit presumptuous so I’ve decided to discuss the experience Tracey and I have had the past 6+ years. That said, it’s not going to work pretty much ever. If it works for you, you’re the exception and you may have still done irreparable damage to your business. If you’re reading this and saying “but all my online sales!”, you’re  a retailer that has a B&M because you can’t get the access to product you need otherwise and would make more net profit if you could dump your retail location and switch to selling exclusively online. Or maybe you just love it. Because let’s face it, you’re not getting rich owning a comic or game store and filling TCGPlayer orders in a warehouse is a whole lot less effort than hand selling.

I’m getting to a point, I promise.  In 2017, game retailers generally agree that most markets are saturated with game (CCG) stores. Opening up a new store in one of these markets and dropping your prices to undercut all the existing businesses doesn’t work. Your competitors have customers and you don’t. They’ve built communities and you haven’t. In building communities they’ve cultivated meaningful relationships that you don’t have. If you’re the one doing doing the undercutting, your best case scenario is it causes a price war and starves all the businesses of cash until someone closes. This opens space in the market to pick up those existing, most likely disgruntled, customers. For your sake, hopefully they don’t blame you (they probably will).  Unfortunately, in this best case, the newer store without the established base is the one that closes most often. Savvy competitors will essentially ignore you and let you starve yourself out. They also know that once you start to fail you’ll do any number of financially irresponsible or ethically questionable things in an effort to right your ship. You’re not operating in a vacuum, your competitors will react to the things you do. You’re probably not smarter than the last guy and they can probably tell you what you’re going to do next before you do it.

idiotSomething a wiser man than me once said.

We deal with on average 1 new store per year opening up in our market. They always go with beating our prices as their primary strategy. I don’t know why this is the tactic that everyone thinks is best, but it’s what they all do. They don’t do enough investigation about their competition and why they’re successful, they just look at the prices and say, “I can beat that!”

There have been clubhouses, chains, and well funded start-ups and they’ve all gone belly up. The first time it happened to us we weren’t sure what to do about it. We’d been in business less than a year and were genuinely afraid. This store opened up half a mile down the street and most of our customers had to drive past it to get to us. We ended up doing 2 things after gaining as much information we could about our soon to be competitor; one was a great idea and the other was terrible. First, we worked really hard to make our store better by expanding and adding additional dedicated play space. We weren’t certain we could afford it yet but we felt we had to accelerate our plans and add it a year before we originally intended to. Second, we matched their $2.99 price on Magic boosters. Adding the space was a huge success, price matching probably cost us $10,000 in gross profit. What of this new competitor? No one played there. No one cared about it. Half or more of our players didn’t know it existed. The ones that did disliked the manager and the less than ethical way he ran the store. To our surprise, we’d successfully built a loyal following because of how we ran our business and treated our customers. They didn’t care what we charged for a pack of cards. We gradually increased our price back to $3.99 and we haven’t looked back. I will caveat that by saying that we do offer special pricing by the box or by the case, not crazy lowest common denominator pricing, but fair pricing that allows us to continue supporting our community and stay healthy as a business.

There have been several others to open since our first experience. All of them nice people following their dream of owning a game store. The common thread between them seems to have been a lack of understanding of the market they entered. It’s a well served market and there’s not a lot of room. There are stores 30 minutes to the east, west, and south and sparse population to the north. The best option (and still not great) to open a store in the area is to find an under-served area of Greater New Orleans. What those might be I’m not sure. Logistically it would be a nightmare for us to open on the South Shore so I’ve never looked into it (plus we’ve made some great friends with stores of their own). I highly recommend not marrying yourself to a particular geography. If you want to own a game or comic store then find an under-served market and open there or buy a store that’s already open. You’ll be much happier with the path of least resistance. You might also find that long time retailers you considered making your competition can become your biggest cheerleaders.  We all want a strong healthy game trade after all.

If you do plan to open in a place with competition then you’d better be able to identify an opening in your market or understand from day one that it’s going to be you or them and plan accordingly (shitty, I know). Then you win by operating ethically and being a better store that adds more value to the customer experience (deeper pockets don’t hurt either). Customers aren’t stupid. They’ve seen it all before. Most stores don’t make it 2 years and they know it. They’re not going to make an investment in a new one just because you can save them a couple bucks.

Winning on price does not create customers that will be loyal to you. It drives consumers that are loyal to price to you. If your competitor is doing it right then you’re not going to pry very many customers away from them with a low price strategy.

As always – thanks for reading!

The Old Dog – Conventions

the old dog
They finally found a way to make money off comic book conventions. Take out the comic books.

I know, a cheap shot, but not really far from the truth. This column was originally started not long after Wizard World New Orleans, which was way too long ago to just be getting around to writing it now. So I have to apologize for the delay in this column. When I started I was hoping at the very least I’d get one column out a month. My ideal situation would be one a week, but I pretty much knew that wasn’t going to happen. So let’s see if I can at least get to one a month.

The idea behind this column came to me after having a table at the most recent Wizard World in New Orleans. And then a month later I set up at a convention in Memphis. It was a lot smaller con than the one in New Orleans. The Memphis one was the first year for that con. But both cons had one thing in common. An artist alley that lacked comic book creators.

Before we go too far I want to say I have nothing against Wizard World. It’s not a comic book convention. It’s a Media convention. People aren’t going to necessarily see comic book creators. They’re going to see Chris Evans. Or Matt Smith. Or a dozen other movie or tv actors. That’s the draw of these cons. When they opened the door on the first day of the con it was kind of funny. I was set up on the side of a main aisle. The conventions goers rushed into the convention center and right up the aisle, past the dealers, past those of us set up in Artist Alley and headed straight to the back of the center where all the Media guests were set up. Eventually things calmed down and people were walking around the entire hall checking out the scene. But the majority still had their name badges that showed who they were coming to see and get autographs for. They were killing time until then.

But if you go to Wizard World you have to know what it is in advance, they’ve been around long enough and if you look at any of their websites they tell you what’s going on at their conventions. I knew going in that it wasn’t going to be a big money making con for me. Before you set up at a con you need to know what to expect, in as much as you can.

Wizard World is what it is, and there’s nothing wrong with that. A lot of people enjoy it and want to spend a lot of money there. It’s managed to put a con in New Orleans on a regular basis and that was something no one else has been able to do until now.

And for all the harping about not having comic book guests, Wizard World actually has more comic books creators than a lot of other shows that advertise themselves as comic book conventions. They had a lot more comic book creators than the one I went to in Memphis. Granted the Memphis con was new and a lot smaller, but I could probably count on one hand and only have to use a couple fingers from my second hand on how many actual comic book creators was there.

When I first started going to conventions lo those many years ago if you walked Artist Alley pretty much every table was manned by a comic book creator, be it an artist, a writer, maybe an editor or publisher of a small indy company; but all connected to the creation of comic books. I can remember walking the aisles and talking to Dave Sim, Mike Grell, Joe Monks, Mike Zeck, the list goes on and on. All you saw was people that were in the business of creating comic books. They weren’t all big names, there were a lot of small indy people like myself, trying to make a name for themselves and attract some fans to their creations.

Today you walk what they call Artist Alley and you will rarely see someone that creates comic books. You’ll see someone selling jewelry. You’ll see someone selling masks. You’ll see someone selling videos. You’ll see someone, actually a lot of someones, selling prints. Oh yea, there are a lot of artists that sell prints that have absolutely nothing to do with comic books. The closest they’ve come to a comic book is drawing the character and then selling it as a print. Walls of prints. (I’m not going to get too much into this at the moment, I think that’s for another column and a lot more words.) What I’m trying to say is that you don’t see very many people that are making comic books.

Most conventions have morphed Artist Alley into the retail section of the cons. It used to be you had an area that was for the shop owners and other retail people to set up. So you could walk that area looking for something to buy. And then set off somewhere to the side or the back was Artist Alley. This was where you strolled looking at all the people that created comic books. You could buy things here, but it was their comic books or original art or a quick sketch (Another thing the wall of prints have helped do away with, artists doing sketches, some do it but not it was…ok, I said this was for a future column and it will be). But you knew when you walked Artist Alley that was what you were going to see. Creators that created comic books.

Wizard World actually does a lot better job of creating an Artist Alley than many cons. The con I was at in Memphis I don’t think there was a comic book creator even close to me. Lots of table for other things, but none for creating comic books. Wizard World has an Artist Alley and a lot of creators in it, but they still mix in other things, they just have more comic book creators so you can actually walk an entire aisle and see almost nothing but comic book creators behind the tables. Until you come across a wall of prints. (Ooops, sorry, another column.)

I’m not blaming any of the conventions for this. It’s what people are looking for. When they go to a convention nowadays they want to see the Media guest. They want to get the autograph from the tv star. It’s what draw the people in now days.

I’d just like to see more comic book creators at some of these shows. Or at least have the conventions do a better job of having an Artist Alley and not just plop the creators down in the middle of a million other retail vendors to get lost in the shuffle.

I know the money isn’t there for just a comic book convention that caters to just comic book creators and their fans, not for a big show that wants to be like a Wizard World or the other big ones, but I’d love to see some of the smaller ones try for more of a comic book show without all the extras and see how it does.

Regardless of what they do I’ll still be attending conventions and enjoying them. I usually have a good time whether I’m stuck between someone selling prints and someone selling bracelets, but it would be nice to have people that wrote or drew comics next to me. (That’s another column I think about what I get out of a con and what I expect.) I enjoyed Wizard World and talked to a lot of people. I enjoyed the Memphis con even though it was a lot smaller and not as busy.

Before I end this column I do have a question. I knew the Funko character toys were popular, but I never knew how popular. When did they become such a big collectors’ market? At Wizard World they must have had at least half a dozen different vendors selling nothing but these toys. They seemed to be everywhere.

Ok, that wraps up this one. Hopefully I’ll be back a lot sooner with another one. I threw out a few more ideas in this column that I want to follow up about conventions so this may just be part one of a multi part column.

Support Independent Creators.

John Holland will be at Big Easy Comics on Wednesday, July 20th signing his new comic, Ayla Speaker for the Dead.

Have all the fun collecting!

I just got a Kickstarter package in that I pledged to last May and I have to tell you that it has really got me excited about collecting again.  I’m so excited in fact that I’d like to share some of it with you.  I get distracted with work for extended periods and often don’t get to enjoy the comics, art, and toys I’ve collected over the years as much as I’d like.  Most of my friends and customers know I’m a huge Daredevil (I have a complete run from 1964) and Frank Miller fan (way too many copies of many of his books floating around my house).  I’m always upgrading my Daredevil books to nicer copies and I’ve never seen a copy of a Frank Miller comic that I didn’t need another copy of.  So that said, I’m not going to share any of that.  I’m going to share my collection of things from my favorite current comic and artist.  Chew8

It’s no coincidence that the two are connected:  My favorite comic is Chew & my favorite artist is Chew co-creator Rob Guillory.  Not to shortchange him in any way, John Layman (co-creator/writer) is a freaking genius (and he loves cats – I have 4 of them myself).  If there’s a point to what I’m saying it’s that if you don’t read Chew you’re really missing out. The storytelling is original and fantastic and the art is amazing.

I can’t tell you that I have a 100% complete collection because I have been a bit lazy lately about filling in the couple of holes I have, but for the most part I have every printing of every issue of Chew plus anything else Rob has in print.  I’m missing a variant edition of #1 (Larry’s Comics), 3rd printing of #2, 2nd printing of #3, a 2009 Convention Sketchbook, a couple variant covers Rob did for other publishers and I’m sure a few items he did exclusively for Cons since I haven’t been to any the past couple of years. I think the last time I ran into Rob was at San Diego Comic-Con in 2014 (I honestly can’t recall if I went to Wizard World NOLA in 2015 and definitely didn’t go this year, but that’s another story).

Still Need This One!

Still Need This One!

I’ve got a handful of original pages from Chew, prints, and a number of sketch covers Rob did for me.  I would love to meet anyone else that’s this borderline obsessive/compulsive about Chew or Rob’s art.  That’s my favorite part of collecting comics – talking with other people that are just as excited about it as I am (my second favorite is hunting down things that I’m missing).

Now, on to the thing that sparked the post…Kickstarter!  Last May, Skelton Krew Studio created a Kickstarter for a Tony Chu bust and also available to the highest tier of supporter was a never released FDA badge!  Israel and team do a fantastic job with all the Chew merch they produce (yes, I have all of it – it’s already been established that I have a problem) so it was a no-brainer to drop the money. The Kickstarter has really re-invigorated me to get the things I’m missing and getting Rob back out to do a signing at Big Easy Comics. He hasn’t been out to the store since we moved to Covington.

The Chew Kickstarter Kit The Chew Kickstarter Kit

I’ve uploaded images of some of my favorites from my Chew/Guillory collection to share with you, including the bust and badge.  I’ve added captions to the pics so if you’re interested you can take a look.  I’m not about making this post into a catalog of my collection – I like my readers awake.  If you think you’ve got something I don’t then I’d love to hear about it or if you’d like to see some of the other things from my collection I’d be happy to add pictures to the gallery. What parts of your collection do you obsess over?  If you have any questions or want to share anything with me, shoot me an email at!


The Old Dog #2

the old dog

Happy New Year!  Well, by the time you read this New Year’s will have come and gone, but as I write this it’s just a few hours from the dropping of the ball to let us know that an old year is done and in the books and we are heading into the unknown of a new one.  So this should tell you something about how exciting my New Year’s Eve celebrations were.  After I finish writing this column I’ve got pages of script to write for Ayla Speaker for the Dead and The Almighty Project.  (Go check Ayla at while The Almighty Project is still a month at least away from starting.)

I hope everyone had a great Christmas and got tons of gifts and were able to give said tons in gifts also.  For me being on the back side of Christmas means I can finally catch my breath.  In my job that pays the bills I work in retail and we all know what that’s like for the Christmas season.  But the good news is that the Ho Ho Ho Season is done and in the books and we’re heading into relatively slower times.

Which brings up some thoughts to ponder about this column as I type it and wonder what the next few words will be.  How much of this column should be about me?  While you’re not coming here to read about my day in retail (though some days that would make a very interesting column) or what I did on Summer break this column is greatly influenced by who I am.  The title refers to me, the old dog, so I’m part of this column.  You’re not going to get a column written where you’re not sure who the person is or what they feel, that’s not going to be this one.   My thoughts and opinions are going to bleed across the page in this column, for better or worse.

One of the things this column is not going to be is a review column.  But, didn’t you just know there was going to be a but, there will be reviews in this column.   Mostly positive reviews.  I’m not one to write a lot of nasty, negative reviews.  I feel like if I don’t have something good to say, than why say it at all?  I would just rather write about what I like, than what I don’t.   Still saying that I’m not going to claim that I won’t ever write anything negative, because I will.  I could write about the last Superman movie and that would be negative….

In most cases, I’d say 99.9% of the times, no one sets out to write a bad comic book.  A lot of times what you like I might not enjoy as much and what I find enthralling may only get a eh out of you.  That’s ok, there’s a lot of comics out there right now and more than likely there’s something you’ll find to like.

So saying all that what am I going to do in this week’s column?  Write a couple reviews!  For a couple comics that you may not have picked up.  We know that the majority of comic book readers are super hero fans.  I’m not going to debate if that’s good or bad, I happen to like super heroes, I grew up on them and still read them.  They’re not the only things I read and I’m not quite as focused on them as I used to be, but there’s nothing wrong with a good super hero story.

Recently Marvel Comics published two new comics which can be said to fall in the super hero category, though a lot of people may quibble with that.  They’re not your typical Spiderman or Batman comic for sure.   I’m talking about Moon Girl and Devil Dinosaur and Patsy Walker aka Hellcat. 

 The second issue of Moon Girl and Devil Dinosaur just came out.  This comic is written by Brandon Montclare and Amy Reeder (creators of one of my favorite comics published by Image Rocket Girl), art by Natcha Bustos and colors by Tamra Bonvillain.  Moon Girl is Lunella Lafayette, a young African American girl (I might have missed it but I never did catch her age, but I think it’s before teenage hood).  Definitely not your typical star of a super hero comic.  She does fit into the mold of Peter Parker, the smart, genius kid that everyone picks on at school.   She doesn’t have a very high opinion of either her class mates or her teachers.  She’s trying to get into a better school, more suited for her intelligence.  Her parents don’t understand her.

She also thinks that she’s an Inhuman waiting to be born.  I’m not sure if this a fact or just something she’s scared of since the Terrigan mists have been effecting so many people in the Marvel universe lately.  In the first issue she searches out a Kree device and finds it that she hopes will stop any future transformation.  She’s not looking forward to any change in her body, she wants to remain exactly who she is.

Now she’s makes up half the title, the other character is Devil Dinosaur.  DD was created by Jack Kirby back in the seventies and is not one of his better known creations.  I have to admit, while I knew who he was and was aware of his existence, I had never read one of his previous comics.  Evidently there’s a Moon Boy too that is partnered with Devil Dinosaur.  All this takes place a long time ago.  Throw in a bunch of bad ape type people that are after the object Lunella finds that jumps from the past to her time.  Devil Dinosaur follows, Moon Boy is hurt (perhaps dying) and the bad ape type people follow, after the Kree device and all enter the present time.

This is a fun comic.  It’s a comic that really any age could read.  Even though it was written to be all ages, which usually means its going to be boring for anyone over the age of 12, this comic kept me reading and wanting to pick up the second issue.  There’s a lot of humor in the comic, but the creators have given us a character I can believe in and you can’t ask anything more than that.

The next comic I want to talk about is Patsy Walker, A.K.A. Hellcat.  I’m not going to go into all the history of Patsy Walker, if I did that we’d be here for hours.  Short version is she was a romance comic published by Marvel in the fifties, some writers brought Patsy into the newer Marvel Age of comics and she’s been around everyone from the Avengers to Hellstorm to Daredevil.  In fact, her more recent appearances have been not in the comic but the Netlix series Jessica Jones.  I enjoyed her in the tv show, but am somewhat surprised by her new comic book.

You would have thought they might have tried to build off her tv appearance and structure her new comic around that character.  Well you would be wrong.  Really, really wrong.

And I’m glad.  The new Hellcat comic is as far from dark and gloomy as you can get.  The writer is Kate Leh, the artist is Brittney L. Williams and the colorist is Megan Wilson.  One of the highlights for Hellcat in the issue is her recovering the tickets to a play for a woman after her boyfriend threw them down the sewer.  So you can see this isn’t your typical adventure bang smash up comic book.  Again like in Moon Girl and Devil Dinosaur the creators give us a hero that feels real and has real emotions.  And like the previous comic it’s just a fun read.

If you’re diet of comic books runs only to the ultra serious dark ones you’re probably not going to like either of these two comics, but you really should give them a try.  There’s so much more to the comic industry than just the dark and serious.

Now if I haven’t alienated all of you I’ll be back soon (hopefully next week with stories from Wizard World) so be good to each other and pick up something that you would never think up and give it a chance.  What’s the worst that could happen?  You might like it.


John Holland is still writing Ayla Speaker for the Dead which can be found  You can also check out an older piece at  He’s also writing three more series that he has a lot of hope will start in 2016.  But then he’s always been a hopeful type guy.

The Old Dog #1

the old dog

I could try and impress you with my STAR WARS cred by starting this column with “It was May 17,1980 and I was at the Lakeside Cinema with my two best friends to see the sequel to STAR WARS.”  And ever word in that statement is true.  But to be honest I had to google the opening date for THE EMPIRE STRIKES BACK.  Heck, I even had to message Mark to ask what theater we saw it at.  I’m terrible with dates, if it was more than a week ago I’m not going to remember it, much less 35 years ago.

I saw STAR WARS (Sorry, I’m not going to call it A NEW HOPE, that’s not what it was called when I saw it, to me it was will always be STAR WARS) within the week it came out.  I had just graduated school and started a new job at HJ Wilsons.  I was living on the Westbank than, still with my parents in Gretna.  Oakwood Mall had a theater than, back when the mall was a lot smaller and the food court consisted of an Orange Julius stand.

There are some movies and some scenes that stay with you for life.  STAR WARS is one of those movies.  The opening scene after the words scowl by of the slow passage of the mammoth ship left me spellbound in my seat

Though there was no internet at the time I didn’t go into the movie completely clueless to what the movie was about.  The comic published by Marvel had already had at least one issue published.  Or had it?   Memory is funny, it consists of facts and remembrances and what people say, somehow all that gets mixed into what you remember and sometimes you swear you remembered something that just is not true.  So maybe the comic started after the movie came out.  Still there were magazines that were writing about the movie, in the science fiction magazines lines were already being drawn about the movie.  There was an editorial in ANALOG, one of the major science fiction magazines by Ben Bova, taking the movie to task for Luke basically giving up on science in the climactic battle scene and giving in to a mystical force.

There had been a lot of science fiction movies before, but STAR WARS looked lived in.

The first time I saw STAR WARS I was alone.  The next time I was with new friends I had made at work.  I hadn’t know any of these people very long, just knew them really from work, but we all liked STAR WARS and wanted to either see it for the first time or probably mostly the second or third time.   Most of these friends are still in my life today.  I guess STAR WARS fans are just good people to know.


After the first movie came out there were toys.  Lots and lots of toys.  I bought some of them.  I wasn’t fanatical about buying the toys.  I know I purchased action figures of most of the main characters from the movie.  When I see some of the prices these figures get today I want to cry.  But it wouldn’t have mattered, I opened all my toys to play with.  I have no idea where any of these toys disappeared to, except for one I still have.  A twelve inch remote control R2D2.  He beeped and his head swiveled and he moved back and forth.  I still have the figure, the remote is lost to who knows where.

For THE EMPIRE STRIKES BACK (and later for THE RETURN OF THE JEDI) I stood in line with Mark and Sal on opening day.  We were the first in line, we had the day off from work and bought our tickets hours before the movie opened.  We sat there and waited as the line grew and it got closer to time to let us all in.

Pre-Internet it was a lot easier to stay away from spoilers.  I don’t remember if it was for EMPIRE or JEDI that Marvel had released the comic magazine version of the movie early in New York and had to call it back when Lucas Films discovered the comic version of the movie out before the movie itself.  Watching the movie with an entire theater full of people that had no idea what was coming was a treat that in today’s spoiler filled as soon as the movie if not before comes out fans don’t get to enjoy.  When Darth Vader tells Luke that he is his Father the audience was in shock.  And the final battle between Luke and Darth Vader.  I remember sitting in my seat, knowing that it was getting close to when the movie should be ending and thinking that they were going to end it on a cliff hanger, having Luke hanging on for life as Darth Vader stood above him.  We all know that’s not how it ended, but for a few minutes I was wondering.

I remember buying all three movies on VHS when they came out as a trilogy.  And than re buying them with them came out on DVD.  I haven’t watched the movies in ages.  All these thoughts are because of the new movie coming out.  I just purchased my ticket to see it at 9:30 in the morning of the Friday it opens.

After STAR WARS came out there were countless articles about it and interviews with George Lucas.  I remember him making a comment that he had planned STAR WARS to be three trilogies, one showing the creation of Darth Vader, the second the ones that went with STAR WARS and the final one would be set farther down the road with the same characters.  Later it seemed Lucas went back on that and I could never find him saying that.  Maybe like I said, memory can be a funny thing.

The trailers have looked amazing.  The scene with Han Solo and Chewie could bring tears to a Star Wars fan’s eyes.  But I remember how excited I was for the prequels to STAR WARS.  And how disappointed I was when I saw them.  I went to the theater and saw all three, each time hoping against hope that the next one would be better.

To be honest there is no way this movie can live up to all the expectations the fans have for it.  I’m just hoping for a good movie that gives us some of that excitement and joy we all got when we watched the first three movies.  I’ll let you know after I see It what I think.

John Holland is the writer of Ayla Speaker for the Dead which can be found at  You can find his comic Diebold at  Sometime in the first half of 2016 The Almighty Project will debut.  He’s working on a few other projects, all in different stages of completion.  In the past he has written comic books for such publishers as Fantagraphics, Malibu, Innoviation, Kitchen Sink and more.

Owning a Comic Shop isn’t always Rainbows & Unicorns

I love the wonder and enjoyment that most customers get from our stores. It’s the best part about being in this business. Customers become your friends and your store their favorite place to go. They want to work for you and some even dream about owning their own store one day. Tracey and I love our business and all of our customers. You guys make tough times like this worth seeing through, so thanks! On to the topic I intended to cover…rainbows-unicorns

It’s been a month and a half since we closed our Slidell location. It’s been a pretty rough transition, especially since we had no intention of closing that store. Tracey has done an amazing job, consistently putting in 80 hour weeks since then to get us back on track. I honestly don’t know how she does it but she’s amazing (and quite possibly a robot). I won’t get into details about Slidell but the bottom line is that the store was holding its own 9 months in but we didn’t have the capital to move it once we were forced out of our existing location (so our landlord could make room for a chain store). But leases and legal stuff, you shout! We have a really great attorney (thanks Tony!) that negotiated the best deal we were going to get given the situation we were in.

Many of our customers have offered assistance or advice in regards to relocating the store and we appreciate where your hearts are. Moving the store sounds really easy. Just find a new spot and “Bam!”, you’re open again. Unfortunately nothing is that easy (or cheap). We’ve negotiated a good number of leases and renovated/moved/opened several stores already. We know what it’s going to cost and how long it’s going to take to get that investment back. Reopening in Slidell would put our other locations at risk and we can’t do that. All that doom and gloom aside, we’re recharged and really excited to get back to work making our Covington and Hammond locations the absolute best they can be.

A final thank you to all the customers and employees that helped us in the transition!

Thanks to our amazing customers for being there for us!